Animal Farm chapter VI (6) Escape Room
Students work through a locked-room scenario, applying what they know to get out. Free to use, made by Kathryn Morrow on Magic Fountain.
How it opens
You find yourself trapped inside Animal Farm's windmill construction site. The half-built stone walls loom around you, and a heavy wooden door is chained shut with a padlock. Scattered around you are clues tied to the animals' struggles in Chapter 6.
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